Payoff over time
Moving average of collective payoff per interaction, against the paper's own bounds: 1/2 for ability-blind coordination, 2/3 for a group that always lets the abler agent lead.
How interactions resolve
Share of each outcome type across the run, in 30 sequential windows.
Resources vs. ability
Final payoff earned by each agent (bars) against their underlying ability (markers). Bars tracking the markers means the hierarchy rewards the more able agent.
Expectation structure
Every pair's final standing: has it settled into a one-sided hierarchy, is it a stand-off, or still rivalrous?
The coordination game, for one pair
Every interaction in the simulation is this same game (Table 1 in the paper), played by two randomly chosen agents. Pick two agents by ability rank and watch the payoffs recompute from the game-mechanics sliders on the left.
How conflict resolves
The first 45 interactions, one at a time
The opening stretch of the run above — two agents meet, play the game, and the whole group updates its expectations in response.